How to create physic shapes

Creating concave and convex physic shapes has never been more easy. Check out this video tutorial to find out how.

How to create animations using SpriteHelper

Short tutorial presenting how to create animations.

Complete source code inside.

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SpriteHelper is a comprehensive and efficient Mac OS application which brings you a texture and a physics editor in one single package.

 

Pack sprites

SpriteHelper uses an advance algorithm to find and select the layout of all your sprites and to pack them into one single image in order for you to save memory.

Sprite Sheets

Export into Cocos2d plist and CoronaSDK lua sprite sheets

Retina Enabled

Create HD and SD images from your sprites

Auto Find Sprites

Search in images with multiple sprites and automatically find the UV coordinates.

Auto Trace

Create physic shapes for your sprites automatically

Animations

Create animations using the integrated animation editor.

Popular physics engines

Support for both Box2d and Chipmunk physics engines.

Complex physics shapes

Create concave and convex shapes manually or using the auto trace feature

Support for top engines

Cocos2d, Cocos2d-X, CoronaSDK

Gestures

Navigate in the app using the popular swipe, rotate, pinch and more

Great Support

Get fast support on the forum or using the Contact form

Portable

One level file for all supported engines.